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Tools & Actions

The whole CAD design environment works the same way in every domain (insoles, shoe lasts, braces): you apply actions to objects. Once you learn this pattern you can use any tool in LutraCAD, because they all follow the same flow.

The general model

Select an object, pick an action, set the region or points, adjust the value, then Confirm or Cancel.

How an action works

  1. Select the object in the viewport. It highlights, and the available actions appear in the Action panel on the left.
  2. Click an action (for example Rotate, Scale, Mirror, or Edit trimline). The viewport enters action mode and shows on-screen instructions at the top right.
  3. Set the region or points as prompted: click points, drag, or draw a curve.
  4. Adjust the value in the settings panel in the top right: a numeric field, dropdown, or checkbox.
  5. Confirm the action, or Cancel to discard it. The model recalculates immediately.

Every action you apply is recorded in the History tab, so you can always revert it later. See History and undo.

How settings apply

ControlWhen it applies
Numeric field / dropdownOn Enter, or when you click away
CheckboxImmediately

Types of action

The actions in the panel fall into three families, and which buttons appear depends on the object you selected: transform actions, grip-editing actions, and draw actions.

Which actions appear per object

The Action panel shows a different set of actions depending on what you selected. In the insole domain:

Object typeActions available
Element / SinkRotate, Scale 1D, Scale 2D, Box (sizes), Edit trimline (with Select region / Freeform Editing), Mirror, Delete
Pattern (base model)Box (sizes), Edit trimline (with variants), Mirror. Plus, on the generated geometry: Box, Edit trimline, Mirror
3D scanRotate, Delete region, Box (sizes Small to Extra extra large)
2D scan / Pressure scanRotate, Scale 2D
Trim line / custom curvePoints, Mirror, Delete
Bottom designBox (sizes), Edit trimline (with variants), Mirror
Text / LogoDelete, Rotate, Scale 1D, Scale 2D
Manual skiveRotate, Scale 1D, Scale 2D, Mirror
MeasurementDelete
Bounding-box mode (generic)Rotate, Scale 1D, Scale 2D, Lasso
note

Other domains (shoe last, brace, scan repair) follow the same pattern with their own object types.

Action panel showing the actions available for a selected pattern, with the same set of actions repeated for its generated insole

Transform actions

Transform actions move, rotate, or scale a whole object. They run as a sequence of clicks guided by the prompt line at the top of the screen, not by dragging a handle.

ActionWhat it doesClick sequence
RotateRotate the objectPivot point (centre), reference point, move the mouse, click to confirm the angle
Scale 1DScale along one directionOrigin point, first reference point, second reference point (sets the ratio)
Scale 2DScale in the plane (width by length)Origin, first reference (U), second reference (V)
MoveMove the object by dragging it directly in the viewportNot a click sequence. There is no button; click and drag the object. Recorded in History as Translate
MirrorCopy or reflect to the other foot sideSelect, click Mirror (applies immediately)
DeleteRemove the objectSelect, click Delete (immediate)
Protected objects

Some objects, such as the base pattern and the final output, cannot be deleted.

Scale 2D also doubles as the calibration tool for a 2D scan. See Calibrating a 2D scan.

Grip-editing actions

Grip-editing actions show draggable control points on the object. Drag the grips to reshape it, then confirm with Enter or the on-screen Close button (Escape cancels).

ActionWhat it does
BoxOpens an editable cage around the object; drag the grips to reshape it. Size presets run from Small to Extra extra large
PointsShows the curve's control points; drag them to reshape (on braces they snap to the surface)
Freeform EditingTurns the object's edge into an editable curve (about 60 points for a pattern, about 20 for an element); drag the points to shape the cut
Brush smooth / Brush pull / Brush pushThree separate buttons; drag the brush across the model surface to smooth, pull (bulge), or push (indent) it; click Confirm to accept
LassoDraw a bounding rectangle to select several control points at once while grip-editing, instead of dragging them one by one

Draw actions (curves and regions)

Several tools work by drawing directly on the model, in one of two styles: dragging a stroke over the edge to reshape the outline (Edit trimline), or clicking a series of points into a closed loop (Select region, Cut out, Amputation, Hole pattern, and Strengthen). A live red curve previews the result before you confirm, and you finish with a right-click or Enter.

ToolWhat it doesClick sequence
Edit trimlineReshape the outlinePoint on edge, second point (repeat), Enter to finish
Select regionStraight cut between two referencesRegion start, region end, direction start, direction end
Freehand curve / Cut out / AmputationDraw a closed regionSeries of points, right-click or Enter to close
Delete regionRemove part of the modelDraw or mark the region, then confirm
Cut out / Hole patternPerforate a braceDraw the freehand region, then confirm
StrengthenAdd a reinforcement ribDraw the freehand region, then confirm
Impression box cutoutCut an impression box (scan repair)Click points on the model (minimum 3), right-click or Enter to finish
ClipClip part of the modelFollow the prompt line; a confirm dialog asks whether it is the right part
Fill holesClose gaps in the modelApplies to the selected model
MeasureMeasure a dimensionPoint A, point B, then a third point to offset the dimension plane (3 clicks)
Create hole (shoe last, Print)Add a print holeSingle click at the hole centre (1 click)
Create screw hole (shoe last, Print)Add a screw holeClick the hole position, then a second point for direction/depth (2 clicks)
Pull Last to 3D Scan / Add Volume Region (shoe last)Pull the last toward the scan, or add a volume regionClick a series of points as an open polyline, then finish
Follow the prompt line

Every draw tool shows its current step in the prompt line at the top of the screen. When in doubt, follow it.

Free draw vs Circle

While drawing a curve you can switch the stroke shape between Free draw and Circle to control how the region is traced.

With Circle, a ready-made circle is added between the insoles. Move it freely to the side you need. To reshape it, turn on the control points and drag them.

Saving a curve to the library

While you are drawing a curve, tick the save option and enter a name to store it in the library for reuse. You can also load an existing library curve instead of drawing your own (with a Left, Right, or Both side choice), rather than starting from scratch with Custom draw.